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X-Men Origins: Wolverine Hands-On

X-Men Origins: Wolverine Hands-On
We've been anxious to get our hands on Raven Software's upcoming X-Men Origins: Wolverine game since getting the rundown on the promising game from our Australian compadres. As longtime comic-book fans, we've pretty much resigned ourselves to the fact that Wolverine would likely always be neutered in some fashion as far as games were concerned. A slightly mental Canadian killing machine with a short temper, an indestructible metal skeleton with matching claws, and the ability to heal just about any wound doesn't fit into your standard game archetype. That said, Raven seems to be finding its way with its upcoming take on the mighty mutant. We had the chance to get our hands on a few levels of the Xbox 360 version of the game and were very happy with where Raven's going with the game. ReadMore

E3 2009: Following rumors of a new PSP and Slimline PS3, the House of PlayStation takes the stage with its newest games and technology.

Kratos knows how to deal with leaksLOS ANGELES--Of the Big Three press conferences at the Electronic Entertainment Expo, Sony's could be the most newsworthy if even half of the announcements rumored to take place actually happen. Whether it's a UMD-less version of the PSP, a new motion-sensing controller, a redesigned PlayStation 3 (perhaps with a price cut), or, say, actual games, the scuttlebutt and speculation surrounding the press conference has been building for months.

While much of the anticipation for Sony's conference is built around whispers of what might be, there are some safer bets about titles that might be featured. Sony already has a lineup of heavy hitters confirmed for the show, including God of War III, Uncharted 2: Among Thieves, MAG, Ratchet & Clank Future: A Crack in Time, Heavy Rain: The Origami Killer, and Pixeljunk Shooter, all of which will be featured during GameSpot's live stage show direct from the E3 show floor.

To find out just which rumors are true (or even partly true), bookmark this page and come back at 11 a.m. Pacific on Tuesday, June 2, for a live blog of the event. GameSpot will also be streaming live video of the event--as well as those of Microsoft and Nintendo--alongside the blog as part of its wide-ranging E3 coverage.

UFC 2009 Undisputed Review (Xbox 360)

Developed by the people that have brought you Smackdown vs. Raw for nearly a decade, UFC 2009 Undisputed is an ambitious and often very successful attempt to make the first mma game on a next gen system. I'll go a step further. Yukes made the first EVER mma game. I remember the UFC game for the Dreamcast, and I remember loving it. And in some ways that was a spiritual partner of the UFC at that time: rough, unpredictable, haymaker-heavy, more brawl than sport. But, this new offering captures the spirit and complexity of the modern UFC, one full of technicians and strategists not bouncers and barroom brawlers. Precise thumbstick motions open up an engaging though somewhat limited ground game experience and the striking is just plain ole stomach-muscles-clenched fun.

At the heart of UFC 2009 Undisputed is the Career Mode. First you create your own fighter his look. Yukes does modeling as well if not better than anyone else out there and is certainly the best at providing the user tools to create great models themselves.

Next is styles, there are respectively 3 for striking (kickboxing, boxing, mauy thai) and grappling (judo, bjj, wrestling). Mix and match as you want. Each style has its own set of unlockable special moves, earned by amassing points at training camp events. These mini fights teach you the game, how to maneuver in and out of positions when grappling and how to effectively combo when striking.

After choosing your style, you will have a fight and be introduced to a couple of things. Note, between fights, managing you stamina while training and sparring is a paramount concern. To train, you focus on three physical characteristics: strength, speed and cardio. You can then opt to train any one lightly, moderately, or intensely. Each level will reduce your stamina proportionally and will increase that stat in similar fashion. You want to be close or at 100% by the time a fight happens so watch how much you are training.

Sparring is the other main component of down time between fights. Scoring points during a sparring session, which mimics your future opponents styles of fighting, has a direct relationship to point allocation for specific skills like grappling defense, submission offense, kicks, etc. A word to the future player: make sure to spar. It took me a while to figure that out and I suffered two ass-whuppings by Wanderlai and Forrest Griffin for it.

But the game's not all mouth breathing and knuckle cracking. You also have to manage your time with media outlets, taking interviews and living the life of a cold-blooded star. That kills a week of training but it builds your cred, which is a good thing. The more cred you have the better sponsors you can get which means better training equipment and gear. Better training equipments means more growth of your stats during training. It's a rock-paper-scissors of championing, training and brawling.


You don't have to worry too much about the cred system though. If you win fights, you earn cred. Period. People will sponsor you and placing their logos on your trunks will increase the amount of cred you earn from each fight. Adorning your ring wear with logos requires you to access like 7 menus, which is all sorts of silly.

Frankly, it's a pain in the ass, but you'll only do it so often. Why? Because you'll spend the rest of the time fighting, and the fighting in this game is very, very fun.Striking is excellent. Kicking, punching and comboing is a matter of button presses modified by a bumper or trigger. Movement is controlled by the left thumbstick and shooting for a take down is mapped to the right.

Grappling is another story and the area of the game that demonstrates the least amount of polish. Jockeying for position in a grapple is a matter of moving the right stick in a diagonal then semi-circle motion. I really love this choice by the developers. It requires you to slow down and think about what you're doing, what direction you want to move, what you want to try before you do it. And that is exactly how a real mma bout works. Both combatants are working through permutation trees on the ground, looking for openings and trying to maneuver into a better situation.

Unfortunately, the game shows a lack of depth when it comes to possible submissions from each possible position, and a lack of fluidity when transitioning from position to position. It's as if the game see the game thinking as each transition is made.

Further, the most glaring and confusing thing I saw is the standing to falling transition. When you knock an someone down, instead of pouncing on the fallen opponent, your fighter will shuffle towards them cautiously (read: slowly). It doesn't make sense and initiating a run and punch combo to get them isn't a solution. Often I knocked someone down and would try to take the advantage of the situation only to watch the fighter spring up to his feet or throw up up-kick after up-kick from the ground.

Still, this is a piddling quibble during fights, which are some of the most fun I've had during head-to-head competition in a game in a long while. Hell, career mode fights are great. Fighters can take damage and dish it and you never know when a knockout is coming. Well, you know a KO isn't coming in the first 15 seconds: all the fights I've been in go at least 30 seconds. And for those thirty seconds, my feet shoot straight out and my muscles clench as I teeter on the edge of my bed.

This is serious fun, people. Fully worth it's price tag of $59.99. Fans of the sport can rest assured in the faithful work done by Yukes, and THQ can be confident they've found a successor to Smackdown vs. Raw.

PlayStatio3 slim plot thickens: Engadget gets cease-and-desist

OK, OK, we're still unconvinced that there's anything to these slim PS3 rumors, even after we laid eyes on these pics of what was purportedly a thinner version of Sony's console. But, for what it's worth, you should know that a Chinese law firm has sent a cease-and-desist order to our sister site Engadget, the text of which you can find after the break.

What we're betting on is that this "PS3" is actually a POPstation 3, and the Chinese firm in question has been retained by SoFunCo, which would really prefer it if Sony didn't see their new pet project. Or, maybe it's the brand new slim PS3 and we're going to look like dummies. We'll know for sure after E3, but, spoiler alert, it's the first one.

"Dear Sir,

We just find that the following web pages on your website contain some
confidential document and photos, which were highly possibly illegally
released and posted:

(redacted)

We are investigating this violation and will bring all necessary legal
actions regarding this matter. In order to protect the confidential
information and prevent you from further legal issues and
infringements, please immediately remove those pages and keep our
request confidential. If you have any question regarding this issue,
please feel free to contact us.

Your cooperation is deeply appreciated.

Best regards."

In Case You Aren’t Sick of Music Games…

Guitar Hero 5

This upcoming title from Activision will let you play four of anything. Now, nobody has to fight over who gets to play the guitar. There won’t be any snoozing on boring bass songs, and you can annoy the sin out of everyone around you by having four people tapping rubber guitars at the same time (if you can fit that many in your living room). Hey, you can even have your own little barbershop quartet and have four people singing. Whatever you do, it’ll be represented that way on stage as you play, which is is sort of neat. Sort of.

This four-player play-whatever-you-want-however-you-want setup will be available in all game modes. A new “Rockfest” mode will allow people to compete against each other. The difficulty level will go up as you hit sequential correct notes, and drop as you miss them. Points are tallied, the highest points wins, and you are just the coolest thing on the planet. The full list of songs hasn’t been announced yet for this title, but info has been dropped that the lineup will include:

The Rolling Stones“Sympathy for the Devil”
Bob Dylan“All Along The Watchtower”
The White Stripes“Blue Orchid”
Santana“No One To Depend On (LIVE)”
Vampire Weekend“A-Punk”
Tom Petty - “Runnin Down a Dream”
Johnny Cash“Ring of Fire”
Kings of Leon“Sex on Fire”

That is an admittedly rad group. Of course, all previously downloaded music will work with Guitar Hero 5 as well.

Play Games Guitar HeroRock Band: Unplugged

No fifth button, no peripherals, no multiplayer. For this PSP title, you’ll use the directional pad to play notes, and you should game with your headphones on. If you’re into music games and use the PSP, you’ll probably try it out. If you don’t use the PSP and don’t care about music games, this isn’t going to convince you of anything. ‘Nuff said.

If you are one of those folks who is excited about Rock Band on the PSP, here is the full track list for Rock Band: Unplugged:

AFI - “Miss Murder”
All-American Rejects - “Move Along”
Audioslave - “Gasoline”
Black Tide - “Show Me the Way”
Freezepop - “Less Talk More Rock”
Jimmy Eat World - “The Middle”
The Killers - “Mr. Brightside”
Lacuna Coil - “Our Truth”
Lamb of God - “Laid to Rest”
Modest Mouse - “Float On”
Queens of the Stone Age - “3’s and 7’s”
System of a Down - “Chop Suey!”
Tenacious D - “Rock Your Socks”
3 Doors Down - “Kryptonite”
Alice in Chains - “Would?”
Blink 182 - “What’s My Age Again”
Foo Fighters - “Everlong”
Judas Priest - “Painkiller”
Lit - “My Own Worst Enemy”
Lush - “De-Luxe”
Mighty Mighty Bosstones - “Where’d You Go?”
Nine Inch Nails - “The Perfect Drug”
Nirvana - “Drain You”
The Offspring - “Come Out and Play (Keep ‘em Separated)”
Pearl Jam - “Alive”
Smashing Pumpkins - “Today”
Social Distortion - “I Was Wrong”
Soundgarden - “Spoonman”
Weezer - “Buddy Holly”
Billy Idol - “White Wedding Part 1″
Bon Jovi - “Livin’ on a Prayer”
Dead Kennedys - “Holiday in Cambodia”
Motörhead - “Ace of Spades”
The Police - “Message in a Bottle”
Siouxsie & the Banshees - “The Killing Jar”
Boston - “More Than a Feeling”
Jackson 5 - “ABC”
Jethro Tull - “Aqualung”
Kansas - “Carry on Wayward Son”
Rush - “The Trees”
The Who - “Pinball Wizard”

Logo Guitar HeroPeripherals
Buy this $200 guitar from Logitech, PS3 owners. You know you want to. It has no wires, metal pegs, a rosewood fingerboard, and costs more than my actual guitar. Go on, just sell your soul to Satan right now…

Source: ADDICTED GAMMER

Guitar Hero: Metal's biggest band ever comes home to the music franchise that started a revolution.

Release: 29 Mar 2009
ESRB rating: T (Teen)
Publisher: Not Available

The Guitar Hero franchise seems to be ever rolling, churning out more than one title a year these days. Fortunately for metal fans, this year's "side project" is Guitar Hero: Metallica, which brings with it a ton of promise and hype. After all, Metallica is the band that has convinced countless souls to pick up a guitar (myself included), and their music seems to be a perfect fit for the formula.

Luckily, the game delivers in many of the ways that we had hoped for. The track list is stellar, the presentation is top-notch, the band is very well represented, and, perhaps most surprising of all, there's a ton of stuff for fans of the band to check out. While the game isn't as immense as the franchise's yearly big update, and while it generally sticks to the same tried and true formula of past releases, there's just a feeling of care taken with the experience that makes it a must-play for fans of the band and metal in general.

The title is a full-band game, just like Guitar Hero World Tour, so guitar, bass, drums and vocals are all part of the mix. Rather than the gig-based progression from World Tour, you'll find something much closer to the original two titles where it's a tier-based system, but instead of having to beat each song in a tier to progress, you need only meet a total star requirement. I actually "finished" the game after having only beaten 40% of the songs, so there's a ton of leeway in allowing you to move on if you get stuck on something. Obviously there are incentives to go back and play everything else in the name of unlockables and so forth (including the band's instruments), not to mention fun, but it's unlikely that you'll get stuck unless you choose a difficulty that's way over your head.

Though it presents less of a challenge and winds up taking away a little of the reward for beating some of the game's hardest songs (like Slayer's "War Ensemble"), it's nice to know that you won't get caught up having to repeat the same track over and over to progress. Also, it means that you can almost skip right past the early stuff and quickly get to the big tracks, like "Master of Puppets" and "One", if you really want to.

Speaking of the tracks, as I mentioned before, the set list here is absolutely killer, not only in terms of song quality but the overall enjoyment level with respect to actually playing them as well. There's just something about the way that these guys play their stuff that translates really well to a plastic guitar (if that makes sense). Plenty of fast power cords, blistering solos, melodic breaks that don't bore you to death and just awesome riffs all around. Lars' drumming also turned out to be incredibly fun, offering up cool bass work with some thundering toms here and there.

As for the song choices, the tracks span the entirety of Metallica's career, pulling titles like "Seek and Destroy" and "Whiplash" from Kill 'em All, all the way up to "Broken Beat and Scarred" from Death Magnetic. You'll find at least a couple tracks from each of the band's first five original albums (up through the Black album), with a scattering of stuff from the latest four, which is great news for long-time fans. My only complaint in the song selection department is that "Blackened" and "…And Justice For All" don't appear here, likely because of their availability as DLC for Rock Band. Still, those seem to be the only two major tracks that I'm sad aren't here. I'm sure everyone will have their personal favorites, but the available songs read like the quintessential "Best Of" track list for the band. Killer stuff all around.

My biggest complaint for the game is actually tied to the available songs, however, and it's assuredly going to be a disappointment to many folks. The only DLC that the game supports is Death Magnetic - that's it. None of the downloadable tracks for World Tour work here, which means that you'll have to swap back to that disc to play the bulk of your library if you've invested in some new tunes. Really, downloadable content like this should be cross-franchise, and as it's not, the game feels like it's a little separated from the would-be pack.

With regards to presentation, as I had alluded to before, a lot of care was put into making sure this was a die-hard fan's game. The band members all look great, sporting more realistic (though not entirely) looks than any of the characters previously seen in the franchise, including Guitar Hero: Aerosmith. The band came in for a series of motion capture sessions, and their movements have been transferred into the game quite well. Gone are the stilted animations that we had seen in the past, instead replaced by lifelike movements from James, Lars, Kirk and Robert. Great stuff here, right down to the camera work.

But the presentation goes way beyond the way the four guys look and move. You'll find a ton of content here that'll bring you inside the band's inner-circle, including behind-the-scenes footage from the motion capture sessions, fan-shot video from tiny club gigs (the kind of stuff you'll never see in person unless you're incredibly lucky), a gallery with photos and tour notes from years past and song lyrics. Perhaps coolest of all for factoid-obsessed fans however is the inclusion of Metallifacts, VH1 Pop-up Video-inspired sets that allow you to watch the game play a song while notes and info bits pop up on the lower part of the screen. This isn't available for every song, but there's a fair bit of interesting stuff for the numerous selections that you can watch it for. All of this is great all around, and really helps to sell the fact that a lot of time went into ensuring that this isn't just a slapped-together take on World Tour with Metallica songs.

As I mentioned before, the game doesn't stray from the beaten path too much in terms of gameplay mechanics, but there are a couple cool new things related to the drums. The first is the Expert+ setting which essentially turns on every bass drum note. Usually on faster music like this the bass drum notes are scaled back so that you can actually play them with a single pedal, but Expert+ gives you the full deal so that you can attempt to mimic Lars by playing with dual bass pedals. Pre-ordering the game would have netted you a second pedal for free, but you can pick it up separately if you were holding out until now. Of special note is that, at least in the setups we tried, the Guitar Hero bass pedals don't work with Rock Band kits, so even though you can play the game with Rock Band's drums, you won't be able to couple the second bass pedal with the kit.

The other cool mode is a secret (well, not so much anymore) mode called Drum Over where you're able to turn off the required notes for a song and just play whatever you want. The drums are sampled from whatever track you're playing, so if you're using this on "Master of Puppets", the skins will sound like they do on said album. I've been told that this mode was made as a "secret" of sorts so that folks wouldn't automatically think that you would be able to submit a score to online leaderboards, though it seems to me that a quick note saying as much would have sufficed. At any rate, this is a really cool way to play the game and I'm hoping we'll see more of it in the future.

The last bit that I'll mention before I wrap things up is that you might think this would be an incredibly hard game, possibly too much to handle for your skill set, or perhaps a nice challenge from start to finish for you experts out there. That's not exactly the case. While the end does get hard, and you will need some endurance to finish some of the faster and longer tracks ("Master of Puppets" is a great example), I actually didn't have any sort of a problem until I started playing the final tracks. I'm fairly good at the game and always play on Expert, though I'm not the sort that's ever been able to come close to beating "Through the Fire and Flames" from Guitar Hero III. At any rate, the game's difficulty ramps up in a nice fashion, so don't worry about getting left in the cold early on. Newcomers will have a harder time here than with other Guitar Hero titles as there aren't any really simple tracks (like the usual Joan Jett inclusions), but it's far from impossible.

Closing Comments
Guitar Hero: Metallica is a great music game, one that has a track list that almost seems like it was written expressly for the purpose of this title. A lot of care was put into the production to ensure that it is both true to the band and its music, while also offering fans cool insight into the group's on-goings. It certainly doesn't reinvent the wheel, but it's been a while since I've had this much fun with a music game. The only thing keeping me from scoring it higher is the fact that it doesn't support most of the Guitar Hero DLC. Other than that, it's a great experience that Metallica fans should run out and get.

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IGN.com

Check out Virtua Tennis 2009’s mini games - old and new

Mini games have always been one of the most enjoyable aspects to the home versions of the Virtua Tennis franchise, so naturally they are making an appearance in Virtua Tennis 2009.

Sega has released a couple of videos showcasing some of the new mini games coming to the title, plus some of the old classics, revamped for the 2009 outing.

Check out both videos after the break.

Enjoy!

(VT 2009 Returning Mini Games and VT 2009 Brand New Mini Games)

The Godfather II

Publisher: EA Games
Developer: EA Redwood Shores
Release Dates
N Amer - 04/07/2009
Intl - 04/10/2009
Official Game Website
Also available on: PC, Playstation 3


Launched a few years ago, The Godfather: The Game was EA’s first foray into the lucrative world of sandbox crime dramas. EA seemly poured buckets of money into the game’s development, licensing a sizable chunk of the film’s cast for voice work and likenesses and doing everything in their power to make the game as authentic an experience as possible. The game was fairly well-received, and now EA is releasing their sequel, The Godfather II.

More than a simple rehash of the original’s gameplay mechanics, The Godfather II introduces a fair amount of new features and gameplay elements, including a new focus on the strategic growth and development of your crime empire. Players must micromanage their business, employing guards to keep watch over them, wage war on rival crime families, and have specialized soldiers at your command to help with missions. The Godfather II is a very deep addition to the Godfather franchise, and ultimately one that fans of the genre will want to check out.

The game takes a fair amount of liberties with the plot of the films, and doesn’t really follow the second film in the Godfather trilogy all that closely at all. In the game, you begin by once again creating a new character named Dominic from scratch, and having them form their own crime empire. With the help of Don Michael Corleone, you must form your own crime empire while taking out you and Corleone’s mutual enemies and positioning yourselves at the top of the heap in several different cities throughout New York, Florida, and so on. While there are characters from the movie that make appearance and play key roles in the development of the game, it’s pretty safe to say that this game is loosely based on the film, at best.

The Godfather II Screenshot
While the original Godfather: The Game was more or less a straightforward foray into the sandbox crime-action genre, the sequel opens up the gameplay substantially. As you’re now in the position of a full-blown Don, you’re able to build your crime empire like never before. You’ll have to take over businesses for money laundering purposes, attack rival families and their assets, employ defenders and guards to protect your business, and many other tasks associated with running crime rings. The amount of depth for this is pretty substantial and might be overwhelming to some, but fortunately the Don’s View interface system makes perusing your crime empire a breeze, intuitively allowing you to micromanage your business effectively and easily.

One key part of building your empire is building up your family by employing soldiers to do your grunt work. Soldiers are a huge part of playing the game effectively, as hiring the right ones can simplify the gameplay a lot, or make things quite difficult. Each possible soldier has their own skill-set, which can include safecracking, bombing, arson, or healing your other soldiers should they be injured in a shootout. The tactical side of the soldier element is done quite well, as they will act without a substantial amount of babysitting, even allowing you to send them off to run specific missions or protect your properties without you being there. As you earn money, you'll be able to upgrade them and even promote them within your family in order to give them access to new skill sets.

Still, if you’re a bit more of the hands-on type, you’re also able to go in and perform the nitty-gritty missions yourself. The game features an improved version of the Black Hand combat system from the first Godfather game, letting you attack enemies with several different kinds of melee attacks, from punches to grabs and chokes, as well as use a variety of weapons. If you wear down an enemy enough, you’ll be able to execute them, which is a different brutal kill-move depending on what weapon you’re currently using.

The Godfather II Screenshot
The mission structure in The Godfather II is pretty varied, allowing you to perform more than just the standard driving missions that line out a lot of sandbox games. You’ll have to take over businesses (forcefully, more often than not) in order to gain power. Creating a crime ring of a specific vice will give you and your soldiers a special boost, including bulletproof vests, car armor, brass knuckles, and so on, depending on which industry you currently own a ring in. Other missions have you earning favors from people on the street, performing assassinations on rival Made Men, and so on in order to gain the upper hand.

However, there are a few stumbles in The Godfather II. The game’s mini-map function works well for the most part, but the lack of the routing system similar to GTA IV’s GPS tracker can make navigating to your destination in a timely fashion somewhat less than intuitive and a lot harder to navigate cities unless you know the layouts pretty well.

Additionally, there’s no feature that allows you to immediately retry a mission should you be hospitalized or arrested during it. While dying doesn’t really have any serious ramifications (you’ll still get to keep your arsenal of weapons), any Family members who had been taken down will remain in the hospital for a while, tying your hands for a day or so until you can use them again, which prompted me to simply restart the game a few times just to avoid this.

The Godfather II Screenshot
Graphically, the game doesn’t have the same Hollywood-gloss production as the first title, but still doesn’t look too shabby. The character models don’t really have the same uber-realistic facial details as before, but they look pretty good and are well animated. The environments are also pretty nice looking and boast some nice effects, and there are some pretty impressive special effects, like explosions that look really good.

The voice work isn’t movie-caliber either, but is handled quite well. The score is very good, featuring some great tunes that help pull you into the game’s time frame and setting.

The Godfather II is a deep and compelling game, with plenty of features and options to keep sandbox fans busy for a while. If you were at all a fan of the original Godfather game or of sandbox games in general, then you should probably give this one a look.

Review Scoring Details for The Godfather II

Gameplay: 8.5
The strategy elements added to the sandbox action gameplay are a great touch, as they add a new deep element to the franchise and allow for many different ways to play. The Don’s View is also an inspired addition, allowing you to effectively and easily manage your empire. The action is solid as ever, as are the driving mechanics, although the mini-map and mission system don’t feel as intuitive as other games in the genre.

Graphics: 8.0
The graphics lack the authentic detail of its predecessor, but it still looks pretty good for a sandbox game. The character models are well-animated, and the environments are huge and boast some nice details.

Sound: 8.5
While not done with the films’ cast, the voice work is very well done, and the music adds a great feel for the time period and the setting.

Difficulty: Medium

Concept: 8.0
The Godfather II does a great job of improving upon the original game, adding in some compelling and deep new features. Unfortunately, it doesn’t really add much to the storyline, instead forgoing many of the plot elements from the film in lieu of some pretty standard crime drama fare.

Multiplayer: 8.5
The game allows for 16 players to take each other on online in a four different modes and six maps.

Overall: 8.5
The Godfather II is a great sequel, expanding on the content of the original game while making some fine additions to the formula. While the story elements aren’t too impressive and there are some design quirks, the gameplay is deep and engaging, and easily recommendable for fans of the original game or of the sandbox-action game genre.

X-Men Origins: Wolverine Hands-On

We've been anxious to get our hands on Raven Software's upcoming X-Men Origins: Wolverine game since getting the rundown on the promising game from our Australian compadres. As longtime comic-book fans, we've pretty much resigned ourselves to the fact that Wolverine would likely always be neutered in some fashion as far as games were concerned. A slightly mental Canadian killing machine with a short temper, an indestructible metal skeleton with matching claws, and the ability to heal just about any wound doesn't fit into your standard game archetype. That said, Raven seems to be finding its way with its upcoming take on the mighty mutant. We had the chance to get our hands on a few levels of the Xbox 360 version of the game and were very happy with where Raven's going with the game.

We had the chance to try out four levels--Jungle, Alkali, Spillway, and Agent Zero--that let us get a proper feel for the upcoming M-rated action game. As we noted in our last look, Raven isn't shying away from Wolvie's penchant for slicing, dicing, and general goring. The jungle level was, wait for it, set in a jungle filled with mercenary types eager to perforate everyone's favorite Canadian mutant. The level is essentially the start of the adventure and featured the expected tutorial messages to walk you through Wolverine's move list. Although the game features an experience and leveling system that will amp up your various attacks and abilities, we're pleased to report that Logan doesn't feel neutered at the start of the game. You'll be able to kick butt with a respectable amount of bad assery using normal and heavy attacks, grabs, and, what is easily our favorite move, the pounce attack. The level kicks off with a cinematic that shows our boy heading off to a mission in a helicopter that is eventually shot down. At that point you take control of Wolverine as he falls to the ground in a pseudo-skydiving sequence, sans parachute. Thankfully, if you're able to aim your fall properly, your landing will be cushioned by an unfortunate merc who definitely should have stayed in bed that day. Once you're on the ground, you'll guide the clawed Canuck through the jungle, slicing and dicing your way through the enemy forces like a hot knife through butter. The action varies from down-and-dirty combat--which finds you facing mobs of foes that you deal with by using attacks, grabs, throws, and the environment (such as throwable or exploding objects as well as unique kill spots)--to stealthier bits in which you sneak up behind unsuspecting saps and gut them up close and personal.

The level also let us try out the incredibly satisfying finishing moves that reward timed button presses with shudder-inducing cinematics of gory death. Aside from the basics, the game features dodge and counter systems to let you avoid or reverse attacks. As if that wasn't enough, Wolverine's healing factor and enhanced senses are used very smartly. The healing factor does what you'd expect and heals a fair amount of the damage that you receive, letting you go toe to toe with some heavily armed enemies. That said, there are some limits to how much it can save you, and an onscreen bar will let you know if you've taken too much damage and have to hide for a bit to heal up. Once your healing-factor bar is whittled down, your proper health starts to go rather quickly when you're attacked, which can lead to death if you're not careful. Wolverine's enhanced senses, triggered by hitting up on the D pad, show you the world through a blue filter and let you see useful areas to climb, direct you where to go next, and even let you spot hidden or cloaked enemies. Honestly, we can't go on enough about how well all of the systems capture Wolverine's abilities. Unlike other games that have taken a stab, pun intended, at capturing the mutant, this one doesn't feel like it has compromised much for the sake of a game formula.

As you take out enemies in the various creative ways that the game affords you, you'll earn experience that will enhance different attacks, abilities, and attributes for the surly antihero. In the work-in-progress version of the game that we played, this also meant that Wolvie would spontaneously sprout a spanking-clean tank top every time he leveled, which was a funny sight to see. Given how much punishment he takes, Wolverine's clothes take a pretty hefty beating. As much of a badass as Wolvie is, gaining levels is essential because the enemies that you face become smarter and much more powerful, and some even have superpowers, which forces you to fight smartly as the game progresses.

The Alkali level found our boy punching his way out of a military installation (which is something he seems to do awfully frequently) and facing off against assorted soldiers determined to keep him in. The level is a bit further into the game and showed off the enhanced combo attacks that Wolvie can do. We have to say that we were really pleased by the flexibility of the combat system and the different death-dealing options available to the creative player. Timed deflection of bullets and unique pounce combos are very cool things that we discovered while playing.

The deflection mechanic is key for the Spillway level, which follows Wolverine as he tries to beat an oncoming rush of water by leaping onto moving jeeps that are also trying to get out of the rush of liquid. Pouncing your way from car to car is essential, but after a few cars your foes take to shooting rockets at you. Although the incoming projectiles are almost impossible to dodge, especially if you're in midpounce, you can clear your way through without much fuss if you wait until you're shot at and then simply deflect them back at your enemies. The timing on the deflection takes some getting used to, but it's a breeze once you master it.

The Agent Zero level plays a bit with the skydiving section that we saw at the start of the game and has you leaping in the air between moving helicopters. Though the concept is somewhat similar in spirit to the Spillway level, the gameplay is very different and fun. Once you make it onto a helicopter, you'll have to dodge gunfire from the pilots, who can pretty much guess what's coming once you land on their copter, and do enough damage to fell the vehicle. As the helicopter you're currently on goes down, you'll have to leap and control your fall to the next one. Pro tip for prospective players: avoid the rotors while landing, trust us. The last helicopter that you land on, with Agent Zero on it, changes up the mechanic some and has you shoving Wolvie's claws into the moving rotors to jack them up. The sequence is tricky but very satisfying when over.

As far as the story goes, the game has some ties to the movie but does its own thing in a number of places. The action is a mix of flashback and present-day events that follow chunks of Wolverine's unique life. Although we weren't able to get a full grip on what was going on because we jumped around a bit in the game for the various levels, suffice it to say that our boy has led a rough life. The dedicated CG cinematic sequences as well as the interactive cinematics in which you take control of Logan are looking quite good and should please comic and movie fans.

In terms of the game's look, the visuals are coming together greatly, with Wolvie looking very much like Hugh Jackman. This is especially true in the sweet cinematics done by Blur, the same group responsible for the movies in the original Marvel Ultimate Alliance. The environments and effects are all looking very sharp. We like the effects used for his enhanced-senses vision, and we can't go on enough about the inventive displays of gore, especially the finishers. The lovefest also extends to the way that the game shows off Logan's healing factor. Raven is using a procedural effect for how it displays on his body; you'll see him get progressively perforated, even to the point where there's some decent-sized holes in his skin that you can see through, exposing the adamantium skeleton. Once he starts to heal, the various wounds and holes will slowly close, shifting to gashes, then bruises, and then returning to normal. Not only does it look cool, but it also nails the way that his abilities have been shown in the comics. Key to our enjoyment of all of this has been the game's frame rate, which is fast and smooth. There's nothing worse than getting your killing groove on only to be brought to an awkward stutter by a choppy frame rate. That said, there are definitely some issues with the game's camera, which, if you go on a pouncing and killing frenzy, can make it tough to follow the action.

The audio is coming along well and serves as a good complement to the action. You'll hear plenty of satisfying snikts and claw effects as you go about your business. The same is true for weapon fire and ambient effects, such as grown men dying and some shouting of orders tossed in. The game's score definitely has a sweeping feel to it in spots, which is perfect for setting tone and harkens to the film. Hugh Jackman is on hand to voice Wolverine, which helps give the game that extra layer of cred.

Based on what we played, X-Men Origins: Wolverine is the closest that we've ever seen a game come to delivering the Wolverine experience that we've wanted. The combat is brutal and fast, and his powers are represented authentically. Although we're hoping that the problematic camera can be tightened up, the sheer fun of gutting fools is there. Movie and comic-book fans will most definitely want to check out Wolverine when it ships this May for the Nintendo DS, PC, Xbox 360, PlayStation 3, PSP, and Wii in time with the movie. Look for more on the game in the coming months.


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